Publications

Peer-Reviewed Journal Papers


Cardona-Rivera, R. E., Zagal, J. P., & Debus, M. S. (2023). “Aligning story and gameplay through narrative goals“. Entertainment Computing, 47(100577).

Debus, M. S., Zagal, J. P., & Cardona-Rivera, R.E. (2020). “A Typology of Imperative Game Goals“. In Game Studies, 20(3).

Debus, M. S. (2016). “Video Game Navigation: A Classification System for Navigational Acts“. In Replay, 3(1), 29-46.

Peer-Reviewed Conference Papers


Pfau, J., Debus, M. S., Juul, J., Lundedal Hammar, E., Canossa, A., & Seif El-Nasr, M. (2022). “Predicting success factors of video game titles and companies“. In International Conference on Entertainment Computing (pp. 269-282). Cham: Springer International Publishing.

Cardona-Rivera, R. E ., Zagal, J. P., Debus, M. S. (2020). “GFI: A Formal Approach to Narrative Design and Game Research“. In Proceedings of the 13th International Conference on Interactive Digital Storytelling (ICIDS 2020), pages 133-148, Online, 2020.

Cardona-Rivera, R.E., Zagal, J.P., & Debus, M.S. (2020). “Narrative Goals in Games: A Novel Nexus Between Story and Gameplay“. In Proceedings of the International Conference on the Foundations of Digital Games.

Justesen N., Debus, M.S., & Risi S. (2019). “When Are We Done with Games?“. In Proceedings of the IEEE Conference on Games (COG). IEEE.

Debus, M. S. (2017). “Metagames: On the Ontology of Games Outside of Games“. Proceedings of the 12th International Conference on the Foundations of Digital Games. ACM.

Edited Volumes


Aguilar Rodríguez, J., Alvarez, F. I., Debus, M. S., Maughan, C.L., Song, S-J., Vozaru, M., Zimmermann, F. (eds.) (2022). Mental Health | Atmospheres | Vdeo Games: New Directions in Games Research II. Bielefeld, DE: transcript.

Alvarez F. I., Debus, M.S., & Maughan C. L. (eds.) (2019). Violence | Perception | Video Games: New Directions in Games Research. Bielefeld, DE: transcript.

Thesis


Debus, M.S. (2019). “Unifying Game Ontology: A Faceted Classification of Game Elements“. Doctoral Dissertation, IT University of Copenhagen.

Peer-Reviewed Conference Presentations


Debus, M. S. (2020). “Drinking Kings: A Comparative Examination of Intoxicating Practices through Time and Space”. History of Games Conference, Online.

Debus, M. S. (2019). “All Just Fun and Games: Historical Drinking Games and their Implication for Contemporary Drinking Game Research”. Foodways and Identity: Conference on Food and Drink Traditions, Copenhagen, DK.

Zagal, J., Debus, M.S., Cardona-Rivera, R. (2019). “On the Ultimate Goals of Games: Winning, Finishing, and Prolonging”. Philosophy of Computer Games Conference, St. Petersburg, RU.

Debus, M. S. (2018). “Playing with Style: Implied Playstyles as an Analysis Tool for Player Behavior and Metagame Emergence”. Digital Games Research Association Conference, Turin, IT.

Debus, M. S. (2017). “Getting Lost Through Navigation”. Games and Literary Theory Conference, Montreal, CA.

Krawczyk, S., Debus, M. S., Garda M. B. (2017). “The Reflexive Turn? An Overview of Recent Debates on the Status of Game Studies”. Central and Eastern European Game Studies Conference, Trnava, SK.

Debus, M. S. (2017). “Metagames: On the Ontology of Games Outside of Games”. The Foundations of Digital Games Conference 2017, Cape Cod, USA.

Debus, M. S. (2017). “Classifying Classifications: A Meta-Perspective on Game Classifications”. Digital Games Research Association Conference 2017, Melbourne, AU.

Debus, M. S. & Grabarczyk, P. (2017). “What’s Important to a Game? Adding a Hierarchy to the Cybermedia Model”. Digital Games Research Association Conference 2017, Melbourne, AU.

Jørgensen, I. & Debus, M. S. (2017). “Zombies, Aliens, Monsters, and Slime: Making Sense of the Mess through a Taxonomy of Non-Human Representations in Games”. Digital Games Research Association Conference 2017, Melbourne, AU.

Debus, M. S. (2016). “Drinking Game Studies: An Ontological Perspective on Contemporary Drinking Game Research”. Central and Eastern European Game Studies Conference, Lublin, PL.

Debus, M. S. (2015). “Metagames: Play’s Worst Enemy?”, at the “Meta-Games and Metagaming” workshop. Central and Eastern European Game Studies Conference, Krakow, PL.

Debus, M. S. (2015). “Video Game Navigation: The Development of a Classification System for Navigational Acts”. Central and Eastern European Game Studies Conference, Krakow, PL.

Other Publications


Debus, M. S. (2016). “StarCraft 2: Battlefield of Ethics.” Killscreen.