Presentations

How to test your game on a bugdet

If you work in Quality Assurance at a small studio – or you’re part of a small studio without dedicated QA – this talk is for you. My goal is simple: share the mistakes I’ve made so you don’t have to repeat them.

I’ll walk through the strategies that actually worked for me while testing games on a tight budget (or no budget at all): hands-on matrices to track testing activities, lessons on return on investment when managing student testers, and pragmatic approaches to processes and automation.